April 05, 2005

The Work Continues

More advances have been made, the physics system has had its wrinkles ironed. out. It now does object collisions based on bounding spheres. Coefficients of restitution are fully adjustable, as is mass. Another key feature is full pause capability. Press the spacebar to pause or unpause. The simulation begins paused, you have to unpause when you begin. The files available for download are prepped to give you pool-ball goodness. If you'd rather see the screen shots, look below.
To do rotational physics, the next thing on the plate, I'm looks as though I must learn quaternion math, essential 4d complex math for 3d rotations. I have some good books, so it should be challenging and fun.
spheres.jpg
You can download the goodness here. The cue ball is 100 times heavier than the others. This makes the collisions really great, for a more realistic game reduce its mass in the .phy file. Enjoy.

Posted by Moore at April 5, 2005 01:10 AM